Access Statement - Random-Rooms 2021

Isle of Wight
Random-Rooms
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Access Statement
Random-Rooms is an interactive hands-on immersive game business located on the GROUND floor of a single storey building. There is step-free access from street level to all parts of the premises.
Our access statement below gives you information about the set up of the building and the games. Should you require any additional assistance in attending Random-Rooms or playing the games, or would like any further information please contact us at access@random-rooms.co.uk

· Calmer Atmosphere Option Available- Our escape rooms are designed to be fun, exciting, thrilling and intense.
However, we understand that not everyone thrives in this sort of environment. Some people can become stressed or overpowered by an over stimulating environment or if there is too much noise or light effects.
Therefore, if requested, we can remove or limit visual or audio elements that aren't essential to the game. The door to the room is never locked and our Reception is just a few steps away. We've designed our Reception to be a peaceful calming space if anyone in the team needs a bit of a time out from the room. Please contact us for more information or to request 'Calmer Atmosphere' in your room.

OUTSIDE
· There are Disabled Parking spaces just round the corner from Random-Rooms on Lugley Street and in nearby car parks
· The ground outside the building is flat and even with a very slight slope

BUILDING
· The building is accessed by wide double doors, there is then a single door into Reception from the Lobby
· All corridors between rooms are a minimum of 1.3m wide and all doors in the building are a minumum of 0.9m wide. All doors have DDA compliant handles.
· The flooring in Reception has a textured surface
· The lobby and Reception room are well illuminated, the corridor to the games rooms has atmospheric light (no flashing or flickering lights)
· Reception: - Our reception area has a mixture of soft and hard backed seating to suit your comfort. There is a fully DDA compliant Accessible WC with comfortable height toilet and sink.
· Moving around the building;- there are some small transitions from one floor surface to another.

(We have magnifying sheets to aid viewing small objects if required)

GODDESS ROOM
· Normal lighting levels are used during this game although there are some very subtle lighting effects used during play.
· Game play involves handling, picking up, and manipulating small objects. All objects used in game play with be between floor level and 2m in height. Please advise us if you would prefer objects to be located in an easier to reach level.
· Game play involves reading clues and information which is written in English. Some text is small to add difficulty to the game.
· There is seating available in this game room. Please advise us if you require any particular type of seating.
· No particular level of strength of physical skill is required for this game.


“RANDOM” ROOM
· The game room is well illuminated but does make some use of coloured lights.
· An illuminated, wall-mounted display clock flashes towards the end of the 60 minute countdown.
· Game play involves handling, picking up, and manipulating small objects. All objects used in game play with be between floor level and 2m in height. Please advise us if you would prefer objects to be located in an easier to reach level.
· Game play involves reading clues and information which is written in English. Some text is small to add difficulty to the game.
· At least one person in the room is required to differentiate between particular colours as part of a puzzle.
· At least one person in the room is required to listen to an audible clue
· There is seating available in this game room. Please advise us if you require any particular type of seating.
· No particular level of strength of physical skill is required for this game.


DRAGON ROOM
· The game room has flickering lighting effects, low level lighting and variable lighting from dark to average illumination.
· Game play involves handling, picking up, and manipulating small objects. All objects used in game play with be between floor level and 2m in height. Please advise us if you would prefer objects to be located in an easier to reach level.
· Game play involves manipulating and moving some larger objects but no particular level of strength is required, no heavy objects require moving.
· Game play involves reading clues and information which is written in English. Some text is small to add difficulty to the game.
· There is seating available in this game room. Please advise us if you require any particular type of seating.
· No particular level of strength of physical skill is required for this game.


OLD HOSPITAL ROOM
· Lower than normal lighting levels are used during this game.
· Game play involves handling, picking up, and manipulating small objects. All objects used in game play with be between floor level and 2m in height. Please advise us if you would prefer objects to be located in an easier to reach level.
· Game play involves reading clues and information which is written in English. Some text is small to add difficulty to the game.
· There is seating available in this game room. Please advise us if you require any particular type of seating.
· No particular level of strength of physical skill is required for this game.
· This game involves 1 or more team members reaching inside a large object.
· This room contains content that some participants may find disturbing.
· Not suitable for persons under the age of 18.

THE CELL
  • Details coming soon.
Copyright (C) 2021 A & JE Chalkley t/a Random World Productions
Images on this website are owned by Random World Productions or used under License from Fotolia.com or other sources; the copying of images is therefore strictly forbidden. Images are for illustrative purposes only and do not necessarily represent game content.
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